Index

Light Magic

  • Aura level 1: restores 15HP, costs 7MP to cast, has a range of 3 and a medium area of effect.
  • Aura level 2: restores 15HP, costs 11MP to cast, has a range of 3 and a large area of effect.
  • Aura level 3: restores 30HP, costs 15MP to cast, has a range of 3 and a large area of effect.
  • Aura level 4: restores all HP, costs 18MP to cast, has a range of 0 and effects everybody on the Force.
  • Antidote level 1: cures poison and paralysis, costs 3MP to cast, has a range of 1 and a small area of effect.
  • Antidote level 2: cures any condition, costs 6MP to cast, has a range of 2 and a small area of effect.
  • Heal level 1: restores 15HP, costs 3MP to cast, has a range of 1 and a small area of effect.
  • Heal level 2: restores 15HP, costs 5MP to cast, has a range of 2 and a small area of effect.
  • Heal level 3: restores 30HP, costs 10MP to cast, has a range of 3 and a small area of effect.
  • Heal level 4: restores all HP, costs 20MP to cast, has a range of 1 and a small area of effect.
  • Dark Magic

  • Desoul level 1: has a 70% chance of stealing a foes soul (luck applies). If that fails, then it deals 10 damage to enemies, costs 8MP to cast, has a range of 2 and a small area of effect.
  • Desoul level 2: has a 70% chance of stealing a foes soul (luck applies). If that fails, then it deals 12 damage to enemies, costs 13MP to cast, has a range of 2 and a medium area of effect.
  • Drain level 1: drains 15HP from a foe to replenish caster's HP, costs 5MP to cast, has a range of 1 and a small area of effect.
  • Drain level 2: drains 15MP from a foe to replenish caster's MP, cost 10MP to cast, has a range of 1 and a small area of effect.
  • Fire Magic

  • Blaze level 1: causes 8 damage, costs 2MP to cast, has a range of 2 and a small area of effect.
  • Blaze level 2: causes 10 damage, costs 5MP to cast, has a range of 2 and a medium area of effect.
  • Blaze level 3: causes 15 damage, costs 8MP to cast, has a range of 2 and a medium area of effect.
  • Blaze level 4: causes 40 damage, costs 8MP to cast, has a range of 2 and a small area of effect.
  • Burst level 1: causes 6 damage, costs 2MP to cast, has a range of 2 and a small area of effect.
  • Burst level 2: causes 8 damage, costs 4MP to cast, has a range of 2 and a medium area of effect.
  • Burst level 3: causes 12 damage, costs 7MP to cast, has a range of 2 and a medium area of effect.
  • Burst level 4: causes 30 damage, costs 8MP to cast, has a range of 2 and a small area of effect.
  • Inferno level 1: causes 30 damage, costs 20MP to cast, has a range of 3 and a medium area of effect.
  • Inferno level 2: causes 40 damage, costs 30MP to cast, has a range of 3 and a large area of effect.
  • Katon level 1: the same as Blaze 1, but for the Ninja/Shinobi/Okage
  • Katon level 2: the same as Blaze 2, but for the Ninja/Shinobi/Okage
  • Katon level 3: the same as Blaze 3, but for the Ninja/Shinobi/Okage
  • Katon level 4: the same as Blaze 4, but for the Ninja/Shinobi/Okage
  • Ice Magic

  • Freeze level 1: causes 10 damage, costs 3MP to cast, has a range of 2 and a small area of effect.
  • Freeze level 2: causes 12 damage, costs 7MP to cast, has a range of 2 and a medium area of effect.
  • Freeze level 3: causes 18 damage, costs 10MP to cast, has a range of 3 and a medium area of effect.
  • Freeze level 4: causes 50 damage, costs 10MP to cast, has a range of 3 and a small area of effect.
  • Ice Storm level 1: causes 30 damage, costs 20MP to cast, has a range of 3 and a medium area of effect.
  • Ice Storm level 2: causes 40 damage, costs 30MP to cast, has a range of 3 and a large area of effect.
  • Kehhyo-Do level 1: the same as Freeze 1, but for the Ninja/Shinobi/Okage
  • Kehhyo-Do level 2: the same as Freeze 2, but for the Ninja/Shinobi/Okage
  • Kehhyo-Do level 3: the same as Freeze 3, but for the Ninja/Shinobi/Okage
  • Kehhyo-Do level 4: the same as Freeze 4, but for the Ninja/Shinobi/Okage
  • Wind Magic

  • Blast level 1: causes 6 damage, costs 2MP to cast, has a range of 2 and a small area of effect.
  • Blast level 2: causes 8 damage, costs 4MP to cast, has a range of 2 and a medium area of effect.
  • Blast level 3: causes 12 damage, costs 7MP to cast, has a range of 2 and a medium area of effect.
  • Blast level 4: causes 30 damage, costs 8MP to cast, has a range of 2 and a small area of effect.
  • Ripsaw level 1: the same as Blast 1, but for the Ninja/Shinobi/Okage
  • Ripsaw level 2: the same as Blast 2, but for the Ninja/Shinobi/Okage
  • Ripsaw level 3: the same as Blast 3, but for the Ninja/Shinobi/Okage
  • Ripsaw level 4: the same as Blast 4, but for the Ninja/Shinobi/Okage
  • Lightning Magic

  • Bolt level 1: causes 14 damage, costs 8MP to cast, has a range of 2 and a medium area of effect.
  • Bolt level 2: causes 16 damage, costs 15MP to cast, has a range of 3 and a large area of effect.
  • Bolt level 3: causes 25 damage, costs 20MP to cast, has a range of 3 and a large area of effect.
  • Bolt level 4: causes 65 damage, costs 20MP to cast, has a range of 3 and a small area of effect.
  • Raijin level 1: the same as Bolt 1, but for the Ninja/Shinobi/Okage
  • Raijin level 2: the same as Bolt 2, but for the Ninja/Shinobi/Okage
  • Raijin level 3: the same as Bolt 3, but for the Ninja/Shinobi/Okage
  • Raijin level 4: the same as Bolt 4, but for the Ninja/Shinobi/Okage