Summoning spells are perhaps the most powerful spells that can be cast, though likely the most expensive. Just like in Shining Force 2 and 3, the spell does more damage if it's centred on one target, and less if centred on more than one: the damage is divided.
Also, just like with the previous spells, the summoning spells also have elements, so proficiency will have an effect. There will be five groups of spells - each of them being of different powers.
Group 1
Phoenix level 1: causes 25 damage, costs 8MP to cast, has a range of 2 and a medium area of effect.
Phoenix level 2: causes 45 damage, costs 15MP to cast, has a range of 3 and a medium area of effect.
Classed as Fire magic
Zephyrus level 1: causes 25 damage, costs 8MP to cast, has a range of 3 and a medium area of effect.
Zephyrus level 2: causes 45 damage, costs 15MP to cast, has a range of 3 and a medium area of effect.
Classed as Wind magic
Group 2
Demon King level 1: causes 30 damage, costs 9MP to cast, has a range of 1 and a medium area of effect.
Demon King level 2: causes 55 damage, costs 16MP to cast, has a range of 1 and a medium area of effect.
Classed as Dark magic
Wendigo level 1: causes 30 damage, costs 10MP to cast, has a range of 2 and a medium area of effect.
Wendigo level 2: causes 55 damage, costs 17MP to cast, has a range of 2 and a medium area of effect.
Classed as Ice magic
Group 3
Thanatos level 1: causes 35 damage, costs 9MP to cast, has a range of 2 and a medium area of effect.
Thanatos level 2: causes 65 damage, costs 16MP to cast, has a range of 2 and a medium area of effect.
Classed as Light magic
Hell Dragon level 1: causes 35 damage, costs 12MP to cast, has a range of 2 and a medium area of effect.
Hell Dragon level 2: causes 65 damage, costs 20MP to cast, has a range of 3 and a medium area of effect.
Classed as Fire magic
Group 4
Tiamat level 1: causes 40 damage, costs 14MP to cast, has a range of 2 and a medium area of effect.
Tiamat level 2: causes 75 damage, costs 23MP to cast, has a range of 2 and a medium area of effect.
Classed as Dark magic
Proserpina level 1: causes 40 damage, costs 13MP to cast, has a range of 2 and a medium area of effect.
Proserpina level 2: causes 75 damage, costs 22MP to cast, has a range of 2 and a medium area of effect.
Classed as Ice magic
Group 5
Thor level 1: causes 45 damage, costs 16MP to cast, has a range of 2 and a medium area of effect.
Thor level 2: causes 85 damage, costs 25MP to cast, has a range of 2 and a medium area of effect.
Classed as Lightning magic
Here’s how choosing your Sorcerer spells will work: You have two options.
- You pick one spell from groups 1, 2, 3 and 4 for your spell list. There’s a choice of two spells for each level. There’s no access to the group 5 spell with this option.
- You take one spell from group 1, both spells from group 2 and the spell from group 5. With this option, you have access to the most powerful summoning spell, but have more weaker spells as a sacrifice.