Index

  • Attack level 1: increases attack by 15 for 3 turns, costs 7MP to cast, and has a range of 3 and a small area of effect.
  • Attack level 2: increases attack by 15 for 3 turns, costs 12MP to cast, and has a range of 3 a medium area of effect.
  • Charm level 1: has a 60% chance of charming a foe for 3 turns (luck applies), costs 7MP to cast, has a range of 2 and a small area of effect
  • Charm level 2: has a 60% chance of charming a foe for 3 turns (luck applies), costs 12MP to cast, has a range of 2 and a medium area of effect
  • Confuse level 1: has a 70% chance of affecting a foe for 3 turns (luck applies). If affected, there’s a 60% chance of the foe coming under illusion and a 40% chance of it becoming confused. Costs 6MP to cast, has a range of 2 and a medium area of effect.
  • Confuse level 2: has a 70% chance of affecting a foe for 3 turns (luck applies). If affected, there’s a 60% chance of the foe coming under illusion and a 40% chance of it becoming confused. Costs 11MP to cast, has a range of 2 and a large area of effect.
  • Dispel level 1: has a 70% chance of rendering a foe incapable of casting spells for 3 turns (luck applies), costs 5MP to cast, has a range of 2 and a medium area of effect.
  • Resist level 1: increases a character's magic resistance by 30% for 3 turns, costs 5MP to cast, has a range of 1 and a medium area of effect.
  • Resist level 2: increases a character's magic resistance by 35% for 3 turns, costs 9MP to cast, has a range of 2 and a large area of effect.
  • Sense level 1: scans the targetted enemy, informing the Swordsman/Hero/Champion of its stats and abilities, costs 1MP to cast, can target any enemy on the battlefield and has a small area of effect.
  • Sleep level 1: has a 70% chance of sending a foe to sleep for 3 turns (luck applies), costs 6MP to cast, has a range of 2 and a medium area of effect.
  • Slow level 1: has a 80% chance of decreasing an enemy's defence and speed by 30% for 3 turns, costs 5MP to cast, has a range of 2 and a medium area of effect.
  • Slow level 2: has a 80% chance of decreasing an enemy's defence and speed by 35% for 3 turns, costs 9MP to cast, has a range of 2 and a large area of effect.
  • Support level 1: increases defence and speed by 30% for 3 turns, costs 5MP to cast, has a range of 1 and a medium area of effect.
  • Support level 2: increases defence and speed by 35% for 3 turns, costs 9MP to cast, has a range of 2 and a large area of effect.
  • Weaken level 1: has an 80% chance of decreasing an enemy's attack by 15 for 3 turns, costs 7MP to cast, has a range of 3 and a small area of effect.
  • Weaken level 2: has an 80% chance of decreasing an enemy's attack by 15 for 3 turns, costs 12MP to cast, has a range of 3 and a medium area of effect.