The races available to play with include: Human, Elf, Dwarf, Halfling, Centaur, Birdman, Dragonman, Kyantol, Robot, Catfolk, Ratfolk, Half Giant, Werewolf, Foxling and Magic Creature.
Each class has a set of qualifying races that they may take. Again, if you want to play something else, contact me and I shall take it into consideration.
Remember to also check how each class is affected by terrain and what friendship support they give, as this could influence your decision.
Compulsary
Swordsman > Hero > Champion
Qualifying races: Human
HP, Attack, Defence, Agility: Good all round
MP, Move, Luck: Low, 6 and Medium
Available weapons: Blade, Knife, Rapier, Sword
Available spells: Egress, Sense, Bolt, Inferno/Ice Storm
Friendship support: Attack
Group A
Knight > Cavalier > Paladin
Qualifying races: Centaur
HP, Attack, Defence, Agility: 2 High, one Medium, one Low (you choose)
MP, Move, Luck: None, 7 and medium
Available weapons: Halberd, Lance, Spear
Available spells: None
Friendship support: Succumb
Pegasus Knight > Sky Lord
Qualifying races: Centaur
HP, Attack, Defence, Agility: 2 High, one Medium, one Low (you choose)
MP, Move, Luck: None, 7 and medium
Available weapons: Lance, Spear, Wing
Available spells: None
Friendship support: Succumb
Special: Flying
Promoted from the Knight class with special item
Magician > Wizard > Archmage
Qualifying races: Catfolk, Elf, Foxling, Human
HP, Attack, Defence, Agility: Medium-Low, Low, Low, Good
MP, Move, Luck: High, 5, Medium-High
Available weapons: Ankh, Rod, Wand
Available spells (Mage/Wizard): Desoul, Drain, Blaze, Freeze, Bolt, Attack, Dispel, Muddle, Sleep
Friendship support: Magic Power
Sorcerer > High Sorcerer
Qualifying races: Catfolk, Elf, Foxling, Human
HP, Attack, Defence, Agility: Medium-Low, Low, Low, Good
MP, Move, Luck: High, 5, Medium-High
Available weapons: Ankh, Rod, Wand
Available spells (Sorcerer): All summoning spells
Friendship support: Magic Power
Promoted from the Magician class with special item
Priest > Cleric > Bishop
Qualifying races: Elf, Human, Halfling, Kyantol
HP, Attack, Defence, Agility: Medium, Medium, Medium-Low, Low
MP, Move, Luck: Good, 5, High
Available weapons: Ankh, Rod, Wand
Available spells: Aura, Antidote, Heal, Burst, Blast, Support, Resist, Slow, Weaken
Friendship Support: Magic Resistence + Luck
Archer > Marksman > Sniper
Qualifying races: Elf, Human
HP, Attack, Defence, Agility: Medium, Good, Low, High
MP, Move, Luck: None, 5, Medium
Available weapons: Arrow, Quarrel, Shell
Available spells: None
Friendship support: Critical
Metal Gunner > Metal Buster
Qualifying races: Elf, Human
HP, Attack, Defence, Agility: Medium, Good, Good, Low
MP, Move, Luck: None, 5, Medium
Available weapons: Arrow, Quarrel, Shell
Available spells: None
Friendship support: Critical
Promoted from Archer class with special item
Warrior > Gladiator > Warlord
Qualifying races: Dwarf, Halfling, Human
HP, Attack, Defence, Agility: Good, Good, Good, Low
MP, Move, Luck: None, 6, Low
Available weapons: Axe, Mace, Tomahawk
Available spells: None
Friendship support: Defense
Group B
Bird Soldier > Bird Battler > Wing Lord
Qualifying races: Birdman
HP, Attack, Defence, Agility: Good, Good, Low, High
MP, Move, Luck: None, 6 (flying), Low
Available weapons: Rapier, Sword, Wing
Available spells: None
Friendship support: Agility or Evade (player's choice)
Special: Flying
Dragon Soldier > Dragon Knight > Dragon General
Qualifying races: Dragonman
HP, Attack, Defence, Agility: Good, High, High, Low
MP, Move, Luck: None, 5 (flying/non-flying), Low
Available weapons: Axe (if a gound unit), Rapier, Sword, Wing (if a flying unit)
Available spells: None
Friendship support: Defense
Special: Can be a flying or a ground unit (player's choice)
Magic Egg > Magic Creature > Greater Magic Creature
Qualifying races: Magic Creature
HP, Attack, Defence, Agility: Medium, Very Low, Good, Low
MP, Move, Luck: High, 5 (hover), Medium
Available weapons: Tentacle
Available spells (mage MGCR): same as Mage list
Available spells (healer MGCR): same as Priest list
Friendship support: Magic Power/Magic Resistance + Luck (depends on build)
Special: Hovering (not slowed by terrain, but get LE bonuses)
Magic Knight > Magic Cavalier > Magic Paladin
Qualifying races: Centaur
HP, Attack, Defence, Agility: Slightly lower than Knights
MP, Move, Luck: Medium-Low, 7, Medium-High
Available weapons: Halberd, Lance, Spear
Available spells: Blaze, Freeze, Bolt
Friendship support: Magic Power or Succumb
Monk > Master Monk > Grandmaster
Qualifying races: Human, Half Giant
HP, Attack, Defence, Agility: Good, High, Medium-Low, Good
MP, Move, Luck: Medium-Low, 5, Medium
Available weapons: Claw, Glove, Knuckle
Available spells: Aura (to level 2), Antidote, Heal, Burst, Blast, Support, Resist, Slow, Weaken
Friendship support: Counter + Magic Resistance
Archer Knight > Bow Knight > Buster Knight
Qualifying races: Centaur
HP, Attack, Defence, Agility: Medium, Good, Low, High
MP, Move, Luck: None, 6, Medium
Available weapons: Arrow, Quarrel, Shell
Available spells: None
Friendship support: Critical
Ranger > Commando > Guerrilla
Qualifying races: Catfolk, Elf
HP, Attack, Defence, Agility: Good, Good, Low, High
MP, Move, Luck: None, 6, Medium
Available weapons: Spear, Tomahawk, Knife
Available spells: None
Friendship support: Attack
Robot > Gear Guardian > Tech Knight
Qualifying races: Robot
HP, Attack, Defence, Agility: Good, Good, High, Very Low
MP, Move, Luck: None, 4, Low
Available weapons: Anchor, Shell
Available spells: None
Robots are immune to poison.
Friendship support: Defense
Thief > Master Thief > King of Thieves
Qualifying races: Human, Ratfolk
HP, Attack, Defence, Agility: Good, Good, Low, High
MP, Move, Luck: Medium-Low, 7, Low
Available weapons: Dagger, Throwing Knife
Available spells: Desoul, Blaze, Freeze, Blast, Bolt, Attack, Dispel, Muddle, Sleep, Resist, Slow
Friendship support: Magic Power + Counter
Ninja > Shinobi > Okage
Qualifying races: Human
HP, Attack, Defence, Agility: Good, Good, Low, High
MP, Move, Luck: Medium-Low, 7, Low
Available weapons: Katana, Shuriken
Available spells: Desoul, Katon, Kehhyo-Do, Ripsaw, Raijin, Attack, Dispel, Muddle, Sleep, Resist, Slow
Friendship support: Magic Power + Counter
Werewolf > Wolf Baron > Wolf Lord
Qualifying races: Werewolf
HP, Attack, Defence, Agility: Good, High, Low, High
MP, Move, Luck: None, 7, Low
Available weapons: Claw, Glove, Knuckle
Available spells: None
Friendship support: Agility, Counter
In regard to the different groups, they refer to the amount of classes available for play. The limit for the available classes in Group A is two per Force, and one per Force for Group B. There will always be a Swordsman/Hero in each Force.