Index

The races available to play with include: Human, Elf, Dwarf, Halfling, Centaur, Birdman, Dragonman, Kyantol, Robot, Catfolk, Ratfolk, Half Giant, Werewolf, Foxling and Magic Creature.

Each class has a set of qualifying races that they may take. Again, if you want to play something else, contact me and I shall take it into consideration.

Remember to also check how each class is affected by terrain and what friendship support they give, as this could influence your decision.

Compulsary

Swordsman > Hero > Champion

  • Qualifying races: Human
  • HP, Attack, Defence, Agility: Good all round
  • MP, Move, Luck: Low, 6 and Medium
  • Available weapons: Blade, Knife, Rapier, Sword
  • Available spells: Egress, Sense, Bolt, Inferno/Ice Storm
  • Friendship support: Attack
  • Group A

    Knight > Cavalier > Paladin

  • Qualifying races: Centaur
  • HP, Attack, Defence, Agility: 2 High, one Medium, one Low (you choose)
  • MP, Move, Luck: None, 7 and medium
  • Available weapons: Halberd, Lance, Spear
  • Available spells: None
  • Friendship support: Succumb
  • Pegasus Knight > Sky Lord

  • Qualifying races: Centaur
  • HP, Attack, Defence, Agility: 2 High, one Medium, one Low (you choose)
  • MP, Move, Luck: None, 7 and medium
  • Available weapons: Lance, Spear, Wing
  • Available spells: None
  • Friendship support: Succumb
  • Special: Flying
  • Promoted from the Knight class with special item
  • Magician > Wizard > Archmage

  • Qualifying races: Catfolk, Elf, Foxling, Human
  • HP, Attack, Defence, Agility: Medium-Low, Low, Low, Good
  • MP, Move, Luck: High, 5, Medium-High
  • Available weapons: Ankh, Rod, Wand
  • Available spells (Mage/Wizard): Desoul, Drain, Blaze, Freeze, Bolt, Attack, Dispel, Muddle, Sleep
  • Friendship support: Magic Power
  • Sorcerer > High Sorcerer

  • Qualifying races: Catfolk, Elf, Foxling, Human
  • HP, Attack, Defence, Agility: Medium-Low, Low, Low, Good
  • MP, Move, Luck: High, 5, Medium-High
  • Available weapons: Ankh, Rod, Wand
  • Available spells (Sorcerer): All summoning spells
  • Friendship support: Magic Power
  • Promoted from the Magician class with special item
  • Priest > Cleric > Bishop

  • Qualifying races: Elf, Human, Halfling, Kyantol
  • HP, Attack, Defence, Agility: Medium, Medium, Medium-Low, Low
  • MP, Move, Luck: Good, 5, High
  • Available weapons: Ankh, Rod, Wand
  • Available spells: Aura, Antidote, Heal, Burst, Blast, Support, Resist, Slow, Weaken
  • Friendship Support: Magic Resistence + Luck
  • Archer > Marksman > Sniper

  • Qualifying races: Elf, Human
  • HP, Attack, Defence, Agility: Medium, Good, Low, High
  • MP, Move, Luck: None, 5, Medium
  • Available weapons: Arrow, Quarrel, Shell
  • Available spells: None
  • Friendship support: Critical
  • Metal Gunner > Metal Buster

  • Qualifying races: Elf, Human
  • HP, Attack, Defence, Agility: Medium, Good, Good, Low
  • MP, Move, Luck: None, 5, Medium
  • Available weapons: Arrow, Quarrel, Shell
  • Available spells: None
  • Friendship support: Critical
  • Promoted from Archer class with special item
  • Warrior > Gladiator > Warlord

  • Qualifying races: Dwarf, Halfling, Human
  • HP, Attack, Defence, Agility: Good, Good, Good, Low
  • MP, Move, Luck: None, 6, Low
  • Available weapons: Axe, Mace, Tomahawk
  • Available spells: None
  • Friendship support: Defense
  • Group B

    Bird Soldier > Bird Battler > Wing Lord
  • Qualifying races: Birdman
  • HP, Attack, Defence, Agility: Good, Good, Low, High
  • MP, Move, Luck: None, 6 (flying), Low
  • Available weapons: Rapier, Sword, Wing
  • Available spells: None
  • Friendship support: Agility or Evade (player's choice)
  • Special: Flying

    Dragon Soldier > Dragon Knight > Dragon General

  • Qualifying races: Dragonman
  • HP, Attack, Defence, Agility: Good, High, High, Low
  • MP, Move, Luck: None, 5 (flying/non-flying), Low
  • Available weapons: Axe (if a gound unit), Rapier, Sword, Wing (if a flying unit)
  • Available spells: None
  • Friendship support: Defense
  • Special: Can be a flying or a ground unit (player's choice)

    Magic Egg > Magic Creature > Greater Magic Creature

  • Qualifying races: Magic Creature
  • HP, Attack, Defence, Agility: Medium, Very Low, Good, Low
  • MP, Move, Luck: High, 5 (hover), Medium
  • Available weapons: Tentacle
  • Available spells (mage MGCR): same as Mage list
  • Available spells (healer MGCR): same as Priest list
  • Friendship support: Magic Power/Magic Resistance + Luck (depends on build)
  • Special: Hovering (not slowed by terrain, but get LE bonuses)
  • Magic Knight > Magic Cavalier > Magic Paladin

  • Qualifying races: Centaur
  • HP, Attack, Defence, Agility: Slightly lower than Knights
  • MP, Move, Luck: Medium-Low, 7, Medium-High
  • Available weapons: Halberd, Lance, Spear
  • Available spells: Blaze, Freeze, Bolt
  • Friendship support: Magic Power or Succumb
  • Monk > Master Monk > Grandmaster

  • Qualifying races: Human, Half Giant
  • HP, Attack, Defence, Agility: Good, High, Medium-Low, Good
  • MP, Move, Luck: Medium-Low, 5, Medium
  • Available weapons: Claw, Glove, Knuckle
  • Available spells: Aura (to level 2), Antidote, Heal, Burst, Blast, Support, Resist, Slow, Weaken
  • Friendship support: Counter + Magic Resistance
  • Archer Knight > Bow Knight > Buster Knight

  • Qualifying races: Centaur
  • HP, Attack, Defence, Agility: Medium, Good, Low, High
  • MP, Move, Luck: None, 6, Medium
  • Available weapons: Arrow, Quarrel, Shell
  • Available spells: None
  • Friendship support: Critical
  • Ranger > Commando > Guerrilla

  • Qualifying races: Catfolk, Elf
  • HP, Attack, Defence, Agility: Good, Good, Low, High
  • MP, Move, Luck: None, 6, Medium
  • Available weapons: Spear, Tomahawk, Knife
  • Available spells: None
  • Friendship support: Attack
  • Robot > Gear Guardian > Tech Knight

  • Qualifying races: Robot
  • HP, Attack, Defence, Agility: Good, Good, High, Very Low
  • MP, Move, Luck: None, 4, Low
  • Available weapons: Anchor, Shell
  • Available spells: None
  • Robots are immune to poison.
  • Friendship support: Defense
  • Thief > Master Thief > King of Thieves

  • Qualifying races: Human, Ratfolk
  • HP, Attack, Defence, Agility: Good, Good, Low, High
  • MP, Move, Luck: Medium-Low, 7, Low
  • Available weapons: Dagger, Throwing Knife
  • Available spells: Desoul, Blaze, Freeze, Blast, Bolt, Attack, Dispel, Muddle, Sleep, Resist, Slow
  • Friendship support: Magic Power + Counter
  • Ninja > Shinobi > Okage

  • Qualifying races: Human
  • HP, Attack, Defence, Agility: Good, Good, Low, High
  • MP, Move, Luck: Medium-Low, 7, Low
  • Available weapons: Katana, Shuriken
  • Available spells: Desoul, Katon, Kehhyo-Do, Ripsaw, Raijin, Attack, Dispel, Muddle, Sleep, Resist, Slow
  • Friendship support: Magic Power + Counter
  • Werewolf > Wolf Baron > Wolf Lord

  • Qualifying races: Werewolf
  • HP, Attack, Defence, Agility: Good, High, Low, High
  • MP, Move, Luck: None, 7, Low
  • Available weapons: Claw, Glove, Knuckle
  • Available spells: None
  • Friendship support: Agility, Counter
  • In regard to the different groups, they refer to the amount of classes available for play. The limit for the available classes in Group A is two per Force, and one per Force for Group B. There will always be a Swordsman/Hero in each Force.